Example: al_exhello
Console
ts
/*
* Example program for the Allegro library, by Shawn Hargreaves.
*
* This is a very simple program showing how to get into graphics
* mode and draw text onto the screen.
*/
import "allegro-ts/global";
import { screen } from "allegro-ts";
async function main(): Promise<number> {
/* you should always do this at the start of Allegro programs */
if (allegro_init() != 0) return 1;
/* set up the keyboard handler */
install_keyboard();
/* set a graphics mode sized 320x200 */
if (set_gfx_mode(GFX_AUTODETECT, 320, 200, 0, 0) != 0) {
if (set_gfx_mode(GFX_SAFE, 320, 200, 0, 0) != 0) {
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
allegro_message("Unable to set any graphic mode\n%s\n", allegro_error);
return 1;
}
}
/* set the color palette */
set_palette(desktop_palette);
/* clear the screen to white */
clear_to_color(screen.value, makecol(255, 255, 255));
/* you don't need to do this, but on some platforms (eg. Windows) things
* will be drawn more quickly if you always acquire the screen before
* trying to draw onto it.
*/
acquire_screen();
/* write some text to the screen with black letters and transparent background */
textout_centre_ex(screen.value, font, "Hello, world!", SCREEN_W.value / 2, SCREEN_H.value / 2, makecol(0, 0, 0), -1);
/* you must always release bitmaps before calling any input functions */
release_screen();
/* wait for a key press */
await readkey();
return 0;
}
END_OF_MAIN();
// Start
export const run = () => {
init_allegro_ts("canvas_id", main, {
debug_element: "debug",
});
};