Example: al_exbitmap
Console
ts
/*
* Example program for the Allegro library, by Shawn Hargreaves.
*
* This program demonstrates how to load and display a bitmap
* file. You have to use this example from the command line to
* specify as first parameter a graphic file in one of Allegro's
* supported formats. If the file is loaded successfully,
* it will be displayed until you press a key.
*/
import "allegro-ts/global";
import { screen } from "allegro-ts";
async function main() {
const argv = ["", "assets/man.png"];
let the_image: BITMAP | null = null;
let the_palette!: RGB;
if (allegro_init() != 0) return 1;
install_keyboard();
if (set_gfx_mode(GFX_AUTODETECT, 320, 200, 0, 0) != 0) {
if (set_gfx_mode(GFX_SAFE, 320, 200, 0, 0) != 0) {
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
allegro_message("Unable to set any graphic mode\n%s\n", allegro_error);
return 1;
}
}
/* read in the bitmap file */
the_image = await load_bitmap(argv[1] as string, the_palette);
if (!the_image) {
set_gfx_mode(GFX_TEXT, 0, 0, 0, 0);
allegro_message("Error reading bitmap file '%s'\n", argv[1] as string);
return 1;
}
/* select the bitmap palette */
set_palette(the_palette);
/* blit the image onto the screen */
blit(
the_image,
screen.value,
0,
0,
(SCREEN_W.value - the_image.w) / 2,
(SCREEN_H.value - the_image.h) / 2,
the_image.w,
the_image.h,
);
/* destroy the bitmap */
destroy_bitmap(the_image);
await readkey();
return 0;
}
END_OF_MAIN();
// Start
export const run = () => {
init_allegro_ts("canvas_id", main, {
debug_element: "debug",
});
};